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Install FishTourney

FishTourney

Install FishTourney on your device for quick access and a full-screen experience.

Overview
  • Why FishTourney

    • The problem with tournament day
    • Who FishTourney is for
  • Setting up your tournament

    • The 5-step tournament wizard
    • Divisions that match your format
    • Scoring & measurement
    • Branding your event
  • Registration & payments

    • Three ways to get anglers in
    • Team tournaments
    • Stripe Connect for organizers
    • Private tournaments & join requests
  • Tournament day: live operations

    • Catch logging from the boat
    • AI-assisted verification
    • Manual verification queue
    • Real-time leaderboards
    • Activity feed
  • Payouts & money

    • Payout panel
    • Refunds
    • Calcutta side pots
    • Disputes dashboard
  • Running a series

    • Multi-event series
  • Delegation & trust

    • Co-organizers
    • Notifications that don't annoy
  • Reference

    • Reference
Docs/Registration & payments/Team tournaments

Team tournaments

Team sizes, per-member fees, team scoring.

Team tournaments let anglers compete as a unit rather than as individuals. Scores are aggregated across team members, teams have a shared leaderboard position, and registration is handled through a captain-and-members model. All team settings are configured when you create the tournament and cannot be changed once it is active.

Enabling teams in the wizard

Team registration is enabled in Step 3 — Details of the tournament wizard. Check Allow team registration under the Registration section. You can also leave Allow individual registration checked at the same time, which lets some participants compete solo while others compete on teams.

Once team registration is enabled, three additional fields appear:

  • Min team size — the minimum number of members required before a team captain can complete registration. The minimum value is 1 (a single-person team).
  • Max team size — the upper limit on members per team. Must be at least equal to the minimum. The maximum allowed value is 20.
  • Price per team member — an optional per-member fee charged on top of (or instead of) the individual entry fee. The team captain pays for the full team at registration time. For example, a $20/member fee on a four-person team results in an $80 charge to the captain.

Per-member fee vs. flat team fee

FishTourney does not have a separate "flat team fee" field. To charge a flat rate per team regardless of size, set Price per team member to the desired amount and set both min and max team size to the same fixed number. To charge per member, set the fee and allow a range of team sizes — the total charged at registration scales with the actual number of members.

If you set an individual entry fee in addition to a per-member team fee, the individual fee applies to anglers who register solo while the per-member fee applies to team registrations. The two fees are independent.

How teams are created and joined

Any registered angler (or a new registrant) can create a team by entering a team name and listing their members during registration. The person who initiates registration becomes the team captain. After the team is created, a short join code is generated automatically. The captain can share this code (or a direct join link) with anyone they want to add.

An angler with the join code navigates to the tournament page and enters the code to join the team as a member. If the tournament has a per-member fee, payment is collected when the new member joins. The captain can also add members directly from the team panel by entering a name and optional email address; this is the same as manual registration at the team level.

Organizers can manage teams from the admin panel. You can:

  • Register a new team with all members at once via Manual Registration > New Team.
  • Add an individual to an existing team via Manual Registration > Add to Team.
  • Create a team from participants who are already registered individually via Manual Registration > Assign to Team.
  • Dissolve a team before the tournament starts, which removes all members from the tournament.

Team scoring

You choose one of two aggregation methods when setting up the tournament:

  • Sum of member points— each team member earns individual points (based on your division's scoring rules), and the team's total score is the sum of all member scores. Every member's catch contributes.
  • Best N catches per division— the team's score is determined by the top N catches across all members within each division. You specify N (between 1 and 10). For example, with N = 3 and a team of four, only the three highest-scoring catches count — one angler's bad day does not drag the team down.

Team standings appear on a dedicated Teams tab on the tournament leaderboard page, separate from the individual standings.

The team registration panel showing team name, join code, member list, and add-member form
The team panel — captain shares the join code; members can join via code or direct link.

When teams make sense

Teams work particularly well for boat-based eventswhere an angler and their co-angler fish together and want a combined score. Set max team size to 2 and use "sum of member points" to keep scoring simple.

They also work well for paired adult/junior formats — set min and max size to 2 and make the entry fee per member so each pair pays as a unit. For club-level tournaments where groups of friends compete together, "best N catches" often produces more competitive racing because it rewards depth over individual peak performance.


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